+ inload: CD – Rubristic musings +


'400? That can't be right. Check again.'
+ DEPLOYAUDIO: Fanfare +
+ Launch: Rockets [extinctionevent/atomic/heat-seeking/chaff/warrocketajax/guided/celebratory] +
+ Launch: Rockets [extinctionevent/atomic/heat-seeking/chaff/warrocketajax/guided/celebratory] +

+ Having a breather every 100 posts is a nice chance to look back and take stock. It's been a busy year, and one in which I've completed a few projects, continued some ongoing ones, and failed miserably to do much with others. Since we're so close to the end of the year, I thought I'd use this opportunity to take stock of where my hobby has wandered this year. +

+ Thanks for all the fish +

+ Before that, I'd like to say thank-you. Getting feedback, comments and praise from the broader noosphere of the community has been invaluable, so please accept my blurt of appreciate praisecode:

01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01100001 01101100 01101100 00100000 01110110 01100101 01110010 01111001 00100000 01101101 01110101 01100011 01101000 00100001 

+ While I enjoy writing for the love of it, your comments and contact are invaluable in keeping this blog going, so please don't be shy in getting in contact. You can reach me through the COMMENTARY SUBMISSION ACCESS at the end of each post, and Death of a Rubricist has also grown outwards this year, burrowing its semi-sentient tendrils into Facebook [+noospheric inloadlink embedded+] and Instagram [+noospheric inloadlink embedded+]. You are most cordially invited. +


+ Projects: Active+

Officio Monstrosa/The Tzi'Na Crisis

I've had a surge of interest for my Iron Warriors, owing to some fun games of 8th edition. I've got twenty or so marines primed and ready for paint, and the Iron Circle are literally on the painting table.

The gaming group have also got a bit of movement on a new Chaos versus Tau campaign – the Tzi'Na Crisis – in which they'd fit nicely.


The sister blog for the PCRC's Necromunda expy [+noosphericinloadlink embedded+] is up and running, and I'm itching to get going on some old-school gang warfare.

To the left you can see some Dramatis Personae...

The Alien Wars

I had really hoped to get further with this, but alas, life has got in the way. Nevertheless, this is a really fun and relatively enclosed project, so I want to get on with it.

Apart from anything else, I've got a pile of marines that I'm itching to build! 

+ Projects: Complete +

Shadow War: Armageddon

A couple of very enjoyable standalone commissions – killteams of Iron Warriors and Night Lords – made up a lot of my modelling/painting time this year.

Nur Na Phom

I was also involved in Iron Sleet's Thorn Moon invitational, which is currently being revealed piece-by-piece over there [+noospheric inloadlink embedded+], so apologies for the teaser image. 

I've got an inload with more pic-captures and commentary ready to roll as soon as they appear on IS.


I finished building and painting a mob of Witchhunters for Shallowell (our Mordheim proxy), who have bumbled back and forth to geekends while enthusiasm is elsewhere. 

Within this category I'll also fold my dwarfs – PCRC buddy TrojanNinja has challenged me to a game in March, so the Throng of Nog will be on the move then – and Shadespire, a great standalone game. While not complete, finishing the painting is a definite side-project for a rainy day.

Heroes of the Aturi Cluster 

This fan-made spin-off of the popular X-wing game has really picked up steam amongst the PCRC, with Spectre squadron doing pretty well. The main game is fun, but I really enjoy the co-op aspect of this. 

Having just a single ship (the Y-wing named with a hint of irony Fancy-Fancy) that's all painted and packed in my painting case made this a great self-enclosed project that I was pleased to complete.

+ Projects: Bubbling under +

May You Live Forever

Iron Hands, White Scars, and random guardsmen; oh my! A narrative-driven catch-all project that I always love working on; the unfortunately-acronymed MYLF has suffered from always being pushed aside for a project I need for a game. While I can use Tithonus (currently lurking in the Corestack Relics box at top right) and his 'friends' for games, they're really more of an opportunity for me to play around with making models. You can follow the story here [+noospheric inloadlink embedded+]

The Leviathan on the left is getting impatient; but whether he ends up in the Iron Hands or Iron Warriors is up to fate... 

Court of the Sun King

Ah, poor Polyphy. Will you ever get painted? I hope so. Like May You Live Forever, I always want to dedicate more time to this than I really have available.

I'm going to push ahead and see if I can get the PCRC – or perhaps some of the noosphere's Inq28 gamers? – to play a few games with me. I've got some scenarios all prepped to run; just need some interested parties to indulge my storytelling hat. If you're in the UK (or are even visiting!) and fancy playing a sort of boardgame-cum-RP game on Cepheus, get in touch. 

The #polyphyrises invitational is much more humble than that of Iron Sleet but it remains open if you'd like to get involved. I've seen a couple of fantastic ones, that I'd like to host as a guest inload at some point soon. 

The Six Species Invitational

love Blood Bowl. Why don't I play it more often?

This is another frustrating project that probably just needs a weekend of dedicated painting to get completed, perhaps finishing Chaunterwick Unathletic will be my Sanguinalia Christmas project. 

+ In addition to the above, there are projects that have reached a natural plateau – the Praetors of Calth, the Guard of Lambs' World. These 'don't count', as they're effectively somnolent. I like having some a couple of armies I regard as complete; ready to be pulled out and played with/added to/adapted as the fancy takes me. +

+ As you can see, that's quite a lot of projects; no wonder my hobby time feels a bit busy! In order, then, my short-term plan is to tackle:
  • Finish the Iron Circle
  • Getting Chaunterwick Unathletic painted and played with
  • Something from the Alien Wars – more likely building than painting.

+ Of course, I'm sure I've missed some stuff – no mention of Epic/Titanicus here, for example (or The Eightfold Path, now I think of it). Is there anything I've posted or mentioned that you'd like to see? Let me know below. +


+ Marginalia, conclusions and a look ahead +

+ Overall, this has been a good year. I would like M3.018 to be one of slightly more disciplined consolidation, closing off a few projects and building on others, rather than the madcap hopping around of M3.017. +

+ I'd also like to get more involved in the noospheric community – playing, contributing, and meeting new and like-minded players – so if you've got a similar itch, perhaps we could organise a meet up at Warhammer World? Feel free to add some thoughts – and any suggestions for the blog in general – in the comments below. +

+ inload: Confrontation at Coripaest +

+ The Kehudo Spills is the first system of note with the Inner Isolation of Vectum, a region of space forbidden to Imperial travel. Of course, while Imperial ships do not travel inwards, the Archenemy forces within occasionally sally out... +

+ Such was the case as the embittered sons of Perturabo launched an attack from the Spills onto the isolated border world of Simmer, on the corewards and spinwards reach of the Invictus subsector. +

+ This attack was the first in a calculated series of assaults that formed the spearhead of the Archenemy fleet that came to be known as the Curdling Armada, a fleet that bypassed Imperial defences and travelled spinwards during late M41. +

+ Such a huge confluence of Archenemy vessels would have proven a significant – even catastrophic – threat to any Imperial subsector, but as it subsequently proved, the chaotic forces were after a specific prize – the Space Hulk Feverdream, which had entered the Tzi'Na Enclave, a portion of space newly claimed by the Tau... +

+ The opening moves that led to the subsequent Feverdream War, are detailed here:

[+inloadflow begin+] 

+ A couple of friends – Lucifer216 and Warmtamale – got together over the weekend for a few games, and we ended up playing a very enjoyable couple of games of 8th edition. I didn't make notes on this one, but playing against Lucifer216's beautiful Knight houses made for a visual feast that I wanted to share. +

The Footsore 242nd draw up a battleline through the outlying districts of Nanbred, one of Simmer's numerous manufacturing towns. 

+ Still being largely unfamiliar with 8th edition, I stuck with tried-and-tested infantry. The Iron Warriors all counted as Primaris marines (or Lieutenants, Captains etc.), and this worked beautifully well. +

+ Elements of House Temporis and the subservient House Nestis were present +
+ Fighting a full army of Knights with a 'standard' reinforced infantry list in earlier editions would have been a dreadfully boring game, with the infantry relegated to hiding and claiming objectives. In 8th, the Iron Warriors themselves could offer some useful support to the heavier-hitting armour. +

+ Knights loom over the battlefield, giving a great visual against the buildings and terrain. +

+ The line holds. +
+ 8th edition made for great-looking visuals, as there's no incentive to position models or vehicles awkwardly for some in-game advantage: you can just place them to look good! + 

+ This shot really shows the visual impact of fighting Knights – just check out the comparison with the three-storey building in the background! +

+ From infantry eye level, you have to Know No Fear to dare take on these huge fighting machines. +

+ House Nestis clashes with the savage forces of chaos. +
+ The game ended with a fairly conclusive victory for the 242nd, which leaves the way open for the Curdling Armada to advance on Tau space... keep an eye out for a new PCRC campaign. +


+ Access more dataflow on House Nestis: [+noospheric inloadlink embedded+]
+ Access more dataflow on House Temporis: [+noospheric inloadlink embedded+]
+ Access more dataflow on the 242nd Cohort: [+noospheric inloadlink embedded+]

+ inload: Iron Sleet invitational +

+ Forgive a little self-indulgence; I finished my contribution towards the Thorn Moons Crusade [+noospheric inloadlink embedded+] last night, and am really looking forward to sharing them. +

+ I'll do my own little rundown on the figures after the event, as I took the opportunity to try some techniques and ideas that had been bubbling away for ages. Not everything worked perfectly, but I think that's rather the charm of creating something utterly fresh, and with a set time limit. It helps to focus the mind! +

+ Anyway, I'm waiting with baited respiro-autocycling to see the other 99(!) contributions – a stunning response that really goes to show quite how inspirational, productive and active the Iron Sleet blog – and the broader Inq28/Blanchitsu noosphere – can be. Thanks again, Toni and the rest of the gang. +

+ In other news +

+ The PCRC's Necromunda-expy, Golgotham, has a new noospheric node – Hive Confronsis [+noospheric inloadlink embedded+]. This is a bit of a new thing for the PCRC, and we'd love it if you want to follow along – so come have have a look. Things are still being bolted into place, but there's some lovely colour text and ideas already fermenting away in the tabs at the top. +

+ inload: Map of Hive Confronsis – Golgotham +

+ Map of Hive Confronsis +

+ I think this probably speaks for itself, but here's a map I've drawn up for our Necromunda campaign, set in Antona Australis, on the world of Golgotham [+noospheric inloadlink embedded+]. +

+ If you'd like to use the map yourself (perhaps for your own campaign), here's a larger version – you should be able to click to embiggen it, then save it down. +

+ If you do, please let me know through the commentary inload form below – I'd love to see it in the wild, so to speak, and hear how your campaigns are going. +

+ inload: Gaming with a GM +

+ Future Echoes +

+ A PCRC Warhammer 40,000 scenario set in the Antona Australis Sector +

+ Preamble +

+ While building terrain for our Golgotham project [+noospheric inloadlink embedded+]Stuntwedge, Warmtamale and I had been discussing a shared interest in 'proper' narrative gaming and scenarios a few weeks earlier, so I thought I'd prepare a game for a couple of PCRC members to have a go at. +

+ While this scenario has been written with the 8th edition of Warhammer 40,000 in mind, the intention is to evoke the story-led and GM-shepherded scenarios of 1st edition Rogue Trader; most famously the Battle at the Farm (which I'm determined to play at some point), but also the lesser-known Skirmish at Rynn's World [+noospheric inloadlink embedded+]. The latter has some lovely blind events that require a third party – the Gamesmaster – to monitor and resolve, and then reveal to one or both players at the appropriate time. +

+ At root, my intention has been to avoid complicating this scenario with lots of additional special rules, so the players can concentrate on their troops and tactics to play out the story, rather than getting lost in largely irrelevant bells and whistles. In fact, as a result of this, the scenario will require very little adjustment to be played with different factions, a different edition of the rules; or even other game systems entirely. +

+ The scenario and the GM's role +

+ For this scenario, you will need a GM to ensure some pre-determined events happen at the right times, blind to both players. In essence, the GM is there to 'run the theatre', so to speak. He or she has two roles: the first is to act as the caretaker of the battlefield; resolving mechanics that distract the players or get forgotten in the heat of battle (terrain effects, for example). Random reserves, for example, can be determined by the GM during the other player's turn, for example, so they're ready to roll out immediately. The result is mechanically identical to a normal game, but it strips a chore from the players, and allows them to concentrate on their troops in the game, rather than struggling with the 'interface'. +

+ Secondly, the GM can enrich the experience for all involved by breathing life into the world through the pre-set events built into the scenario – the player achieving a certain objective, for example, can be issued a related, follow-up objective (rescue the pioneer to get the location of the mine entrance, for example); or new, additional objectives become clear. Such event are very difficult to build into a two-player system, but having a neutral party maintaining them gives a richer fabric to the game. +

+ Of course, the role of a GM to a 40k scenario is not to act an additional storyteller, and as the GM, you should resist the temptation to give yourself an active role in the battle – instead, set the stage, prepare the timed pyrotechnics, then stand back and enjoy the spectacle. +

+ We'll be playing this game next weekend, so I'll keep the players' packs and GM notes for another inload. In the meantime, here's the shared information for you to digest:

+ Welcome to Delph +

Commander Strongheel,
hero of Del'f
Six standard months ago, the planet Delph joined – or, depending upon your point of view, was annexed by – the Brightsword Protectorate. Since that time, the townships and industrial zones have been cleared, with the human population ported to supposedly temporary accommodation in the 'Protective Reservation Camps', as engineers work to bring the mines and factories up to standards more acceptable to the Tau.

Traditions long-suppressed by the Imperium have been sanctioned by the Water Caste, in the belief that temporarily allowing the humans freedom of worship is a harmless sop that will render them more pliable and open to the teachings of the Greater Good in the long-term – and give them something to focus on other than the sinister, antiseptic atmosphere of the camps. 

No world is conquered cleanly. Inevitably, Imperial loyalists and anti-xenos sympathisers have banded together, launching raids on the Tau fire teams as they systematically sweep each factory complex clear of rebels. The Tau's stated aim is to make it safe for their Earth Caste engineers to enter and alter the embalming and body-processing factories into 'Safeguard' arms construction.

In a little under a week, it will be Saint Capilene's Day, a sector-wide day of Imperial celebration, and the atmosphere is understandably tense. The Tau military – a mix of tough veterans of the war for Delph and green recruits – is on high alert in anticipation of trouble – teams have been deployed in force across the processing plants of the dockland industrial sectors.

+ inload: Thorn Moons invitational update +

+ The Nor of Na Phom +

From left, we've got a Geld, a Martinet on the Unman, a Monitor (rear), then two other Gelds; the one at the front being a fresh recruit, marked out by his consignment pelt.

+ Basic information on this project can be found in this earlier inload [+noospheric inloadlink embedded+], but today I finally finished putting the group together. I had (just about) hit the earlier deadline for submitting WIP pict-captures – you can see the results on Iron Sleet itself here [+noospheric inloadlink embedded+] – though they were at a faintly embarrassing level of non-completion. +

+ Spool on a couple of weeks, and I've got all five (arguably six, depending on how you read the unman) ready for paint.  +

+ The project was a lot of fun. Getting a balance between creative individuality, without making the group incoherent, required a lot of back-and-forth work. +

+ The figures are unabashedly retro – I like trying to use the most modern components I can find to give a fresh take on older 40k tropes; so these five have a dash of pop-culture Vietnam, a dose of technobarbarism, and a hefty splodge of 2000AD. This latter influence will come through still more in the painting, as I fancy a blue-skinned approach for the Na Phom to help solidify their non-standard humanity, and to contrast with the unman, who I'm planning to use my more practised skin techniques upon. Quite apart from anything else, I haven't used blue in ages, and this seems a great opportunity. +

+ Conversion work +

+ The pict-capture above is of the pre-primed figures, so you can see the conversion work and sculpting – this is mainly finer detail work (pouches, straps, hair etc.) which is fairly subtle, but adds up to distance the figures from their original purpose. In so doing, I hope the Warhammer Fantasy feel has been successfully submerged beneath a 40k ident. The Unman required the most work, with the face proving the most challenging (and rewarding) part. +

+ There's a lot of parts involved, some of which are a bit obscure, but the Gelds are basically Solar Auxilia legs with Tzeentch Marauder torsos and Khorne Marauder heads. +

+ inload: New camera, old – and new – models +

+ inload: Witness the marvels of the Mechanicum +

+ I've upgraded my phone, which means future pic-captures should be slightly improved. +

+ Not being the most technically-minded person in the world, I'm sure I'm not quite getting the best out of it, but even these quick snaps are an improvement over my old phone in terms of sharpness and white balance. +

+ Anyway, enough technobabble. What better showcase than my own minion of the Machine God, Magos Manderghast? He's particularly precious because I (rather stupidly) left him on a table at Warhammer World after a visit. +

+ Fortunately, some kind soul handed him in, which rather affirmed my faith in humanity; and the staff at GWHQ very kindly sent him home free of charge. Thanks chaps! +

+ He's a very fragile miniature, so I was anticipating a fairly major repair job, but the damage was fortunately minor. Aside from the resin snapping on his servo arm, and his arm becoming detached, he was intact. A little glue fixed things right up. +

+ As you can see, the new camera's optical zoom means I'm getting better depth of field, so more of the figure is in focus, and I'm getting less issues with amount of light. The plus side of this is that you can see details like the text on his auspex-scanner thingies. The downside is that all the painting blemished will be visible! +

+ It's quite nice coming back to an old figure. I've always been pleased with Manderghast, who has a relatively simple but effective scheme; but had quite forgotten the heavy weathering on that chequered parchment, and the red overload area on the dial on his backpack. +

+ A dwarfen throng +

+  Dwarfs! Shadespire has my Warhammer autoglands secreting once more, so I built these over the weekend. +

+ Legio Sumer +

+ Slow but inexorable progress on the Titans of Legio Sumer. +

+ inload: Painting Stormcasts WIP +

+ Stormcast of the Tallowlands +

Battered, war-weary and quietly noble is how I like my heroes, whether that's in the grim darkness of the far future, or in the PCRC's little nook of the Mortal Realms, the Tallowlands.

The examples here, of an as-yet-unnamed Chapter Chamber, are my version of the three lost in the city of Shadespire. The game, Warhammer Underworlds: Shadespire, is very fun, by the way. I picked it up on a whim, and very much enjoyed my first game. The figures are good too; it's nice to see both a bare-headed and a female Stormcast, and their Khorne adversaries are also fun.

As you can see, I've gone for a turquoise and bronze scheme. I think it makes them look a little like worshippers of Manaan, the Old World god of the sea. Perhaps that's where I'll take the concept of their Chamber.

+ Painting bronze +

_1 Prime grey.
_2 Paint the metal areas with a 70:30 mix of Abaddon Black and Balthazar Gold.
_3 Add more Balthazar Gold to the mix, along with a drop or two of silver ink (I use Winsor & Newton's inks). Use this mix to highlight, leaving at least a third of the armour plate as the darker base coat in the areas away from the light source. This is generally the bottom third of the area, but this will depend on the shape. 
At step 5, you should have three main areas of tone, which blend
smoothly into one another, as shown on the helmet here.
_4 Wash with Druchii Violet.
_5 Dilute Balthazar Gold with silver ink (a drop or two is fine) and a little flow medium. Use this to highlight, looking to cover roughly a third of the armour plate. As with the earlier highlighting (step 3), pay attention to the light source, and apply the highlighting to the upper third.
_6 Using a dry soft brush and silver ink, make small, light, circular movements to texturise and highlight the metal in direct light. Think of it as very controlled drybrushing.
_7 You can edge highlight now, if you want to make the shapes pop.

That's about as far as I've got at the moment; the rest is firmly work-in-progress.


+ Severin Steelheart +

I treated the exposed face of the leader of the group as an exercise in strong directional lighting. In essence, I added highlights on one side and shading on the other, rather than the more neutral 'modelling' lighting I usually use, where highlights are applied more evenly, as though lit from above.

The right-hand side, as you can see, is considerably darker than the left. Note that this sort of painting relies on using an imaginary source of light that is consistent across the model; so the metals are also highlighted as though there's a light to the left of him.

Note that the right-hand side of the face (his left) does not remain highlighted entirely  – you can see this in the detail above – but the highlights are less strong, and the shadow covers more of his face (look below the cheekbone, for example).

I'm pleased with how the experiment worked out, as I think it gives a fairly dramatic effect. There's nothing inherently more difficult than 'normal' highlighting to this; it's just a case of treating the figure's face as any other object, and changing the place where you add your highlighting. 

The rest of the figure is fairly straightforward. I've added a quick chequerboard pattern to the hem of his cloak, and need to decide whether the shoulder pads are going to remain the same bronze as the armour, or be picked out in a different colour.

I'm fairly sure the weapons will be silver. Bronze may make a nice change of pace for the armour, but a bit of contrast in tone is necessary to make the figures sing.

Hopefully the bases will also help with this.

+ Obryn the Bold +

As seems typical, I tried out the technique on the most important model (Steelheart, in this case), in the expectation that I'd do my best job while fresh. 

As it turned out, going straight in and spending less time faffing around with experimenting gave a more striking effect on the other two. On balance, I think the bronze at least is better here than on Steelheart. However, I'm annoyed about the line between parts on the pad on this figure, Obryn the Bold; I should have spent more time prepping such an obvious area. 

Other than that, I'm pleased. I found Obryn the least charismatic of the sculpts because he's the most 'typical' of the Stormcast, and so I wanted to do something that made him look more interesting. 

His background suggests that he's gradually losing his soul and character through being reincarnated, so I tried to represent this through the use of some verdigris; the implication being that he's becoming less aware of his surroundings out of battle, so he's starting to miss areas when maintaining and clearing his gear.This makes a virtue of the monolithic stance and slow, imposing sense of weight. 

I didn't want to go over the top – a little goes a long way with weathering. In any case, with turquoise used elsewhere, the verdigris needs to act subtly, or it'll just get confusing.

+ Angharad Brightshield +

Brightshield has a much more dynamic pose than Obryn, and it is one that worked well with the painting technique detailed above.

The open stance meant that it was easy to get highlights and shading where they should be, as the arms are conveniently held out to the sides.

I did leave the shield off when painting, but made sure to take it into account when working out what would be catching the light and what would be obscured.

For the most obvious example, the gauntlet behind the shield would have been brightly lit were the shield not there, but I needed to paint it as though in shadow once the shield was taken into account.

I'm looking forward to finished off these figures. A few of the PCRC are meeting up at the weekend, and I'd like to have them finished in time for a game or two.

+ inload: Adeptus Titanicus frothing +

+ Preparing for War +

+ Based in Slav Nasr [+noospheric inloadlink embedded+],the Legio Sumer is on the march. I am almost absurdly excited about the upcoming new version of Adeptus Titanicus, and while I'm not sure if anyone in the PCRC shares my enthusiasm for these great land-battleships, I hope I can twist someone's arm into a game or two! +

+ To help my case, I'm determined to have one force ready-painted for all-comers on release – that way, I can paint up any new models that come in the set as an opposing force. I'm hoping that treating it like a board game – that is, ready to play out of the box – will make it easier to get a game in. +

 + As you can see, painting hasn't come on that far, but I've got the basework for the metal on all four so far. +

+ I'm still on the fence about the colour scheme. I like yellow, and think that some weathering will make me like it more, but wonder whether I ought to introduce a secondary or accent colour – I'd appreciate your thoughts. +

+ On a similar note, any thoughts on basing? After discussion with the PCRC, I'm leaning towards urban rubble. It's a classic look for Adeptus Titanicus, and colours sing out of grey-browns very well. +

+ inload: Curios and Oddities +

+ The hobby magpie +

Get on with it!
+ A bit of a hotch-potch of bits and bobs today, as my focus veers wildly from one thing to another. While it can be frustrating for focus to waver from a project, I try to remember that it's a hobby – there's no reason not to jump around a bit. +

+ Instagram +

+ Yes, jumping bravely into 2013, I've started an Instagram account as @death_of_a_rubricist. Please come and have a squizzy at edited highlights here [+noospheric inloadlink embedded+] +

+ So far, so smooth. It's been quite fun digging through my older pictures; and I think that's part of what's got me frothing about various older projects. +

+ The Praetors of Calth +

+ Speaking of old projects, I took a couple of new pictures of some of my own favourite models – Sergeant Santiagon (above) is still what I consider the best face I've ever done. Even though I'd probably tackle some of the freehand and weathering differently, he still stands up to my more adventurous stuff nowadays. +

+ Eumon of the Fell holds a special place in my autocardio, simply because he was the first Ultramarine I painted. He was, essentially, the start of me really focussing on conversion and painting for the sake of it, rather than for any gaming reason. I'm still very proud of him. +

+ The Iron Sleet Invitational +

+ The Nor Na Phom [+noospheric inloadlink embedded+] are progressing fairly well, with two well underway and the parts for (almost) all of the others.


+ Y-wing +

+ A definite departure, this little craft is from Fantasy Flight Games' X-wing game. I don't have the game itself, but the PCRC have been playing the fantastically fun co-op version called Heroes of the Aturi Cluster. It's a great homebrew conversion that it ideal for gaming groups like ours. +

+ With Adrag Greb, my Mon Calamari pilot, chalking up a few kills, I thought it best to buy my own Y-wing for him to use. It was a fun little break from grim darkness to modify the scheme to fit in with our 'Spectre Squadron'. +